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Walk-thru - Disk 1
This is an
unofficial walk-thru of the game. Here you will find a way to
defeat the game as well as some tips, cheats and other helpful
matters that will help you as you play Final Fantasy VII.
Makoro
Industrial Complex
Right after the games intro sequence, youll see Cloud
and some members from the Shinra resistance team, a.k.a.
Avalanche, jump off a train. Barret will ask you to
follow him. Battle your way to the outer gate of the power plant,
where Barret and the rest of the Avalanche team, Vicks, Wedge,
and Jessie are waiting. Talk to Vicks. Hell ask for your
name - give it to him. Fight your way to the center of Makoro.
There, you will find the first of the two locked gates. Talk to
Jessie, hell open the gates for you. After the first gate
is open, go right and youll find a treasure chest.. Go back
and ride the elevator to the top floor. Navigate you way through
the ladder and various beams until you reach the core section.
Cloud will arm a bomb. This triggers an alarm and now youll
face your first level boss. When the boss is defeated,
youll have to escape the Makoro Complex before the bomb
goes off. Youll only have 10 minutes to do it, so hurry up!
Now dont go too fast, there are stragglers, they are your
partners, dont leave them behind.
Makoro Town (Area
8)
After the complex explodes, the Avalanche members will scatter
off. From there, youll want to head up to the surface where
youll encounter Aeris for the first time. Aeris will
approach you and ask what happened.
Bonus Aeris
Sequence
Now you will be given some choices. To get the little bonus
sequence, do the following:
1: "Tell Aeris to escape"
2: "Show interest in Aeris flowers"
3: "Buy the flowers for 1 gil"
The bonus sequence will occur when you get to the bar in the
slums of Area 5.
After you receive the flowers
from Aeris, head south-west towards the lightpost and youll
pick up an item. Continue south and you will encounter some
guards. You can either fight them, or run away from them -
theyre easy, just fight them. Youll eventually be
surrounded by guards. Cloud will make his escape by jumping on to
the train.
The Train and
Avalanche Headquarters
Now youre on the train. Be sure to talk to everyone,
especially Jessie - shell give you information on
Midgars layout. When you get to the town, talk to Barret.
He will then tell everyone to head for the slums - follow them.
When you get to the town, head into the bar. This is the
Avalanche headquarters. This is where you meet Barrets
daughter and Tifa. After Marin mistakes you for her father,
Barret and Tifa will approach you. Tifa will ask you if you and
Barret got into any fights.
Bonus
Tifa/Marline Sequence
When Tifa asks you if you and Barret got along or not, tell Tifa
that you "restrained yourself from fighting with
Barret." And, if you bought those flowers from Aeris
earlier, Tifa will be surprised that you actually found flowers
in Midgar. After conversing with Tifa, she will then urge you to
go down to the headquarters. This will lead to a verbal dispute
with Cloud and Barret. After this sequence, go back to the bar
and talk with Barret. Barret will ask you about the use of
Materia, just teach him how to use the Materia. Be sure to gather
supplies and Materia before you leave to Makaro, and dont
forget to save your game.
Makoro Industrial
Complex (Area 5)
Once youre on the train, be prepared for an early Shinra ID
scan. Youll have to run down through the train -
theres a time limit, hurry! Once you get to the end,
everyone will jump off automatically. You will now be located in
the train tunnel. There are two directions you can go at this
point: You can head south and fight some guards, and gain nothing
really interesting, or, you can go North, where all the action
is. Once you get to the energy field, there will be a small hole
to the left - take the ladder down. After climbing the ladder,
head west to find your other Avalanche partners. Climb up one of
the ladders and youll meet up with one of the members.
Navigate your way through various ladders and platforms. When you
get to the core of the reactor, Cloud will plant the bomb. This
will lead to a flashback sequence. After the sequence, head back
to the elevator. The elevator will lead you to a new floor. When
you get to the control panels, Tifa will instruct you to press
the button the same time she and Barret do. It takes a couple of
tries, but you can do it. After you open the door, be sure to
save your game - thats right - when you get to the bridge
shaped like a "T" youll fight a boss.
The Slums of Area
5
After beating the mini-boss, the ground will remove from you and
youll fall to the bottom floors of Area 5 - the Slums. This
is where youll get aquatinted with Aeris. When you talk to
Aeris, shell ask you if you if you remember meeting her.
Just say yes to her and provide some friendly chit-chat. After
the brief talk with Aeris, Shinra solders will barge in and ruin
everything. Your goal here is to escape with Aeris from the
church. Aeris will fall from a ledge when attempting a jump, make
your way to the top of the church. Youre going to have to
use the barrels at the top of the church - or you can fight them.
But for those who want to use the barrels, here ya go:
1. Use the barrel in the back-right corner for the second guard.
2. Use the barrel in the front-right corner for the last guard.
After escaping from the Shinra solders, make your way to
Aeris house. Its located in the in the far
northeastern part of the slum town. When you get to Aeris
house, rest - youve had a long day. When you awake,
youll attempt to sneak out without Aeris, we wouldnt
want her to get now would we? Before heading to the edge of town,
you might want to check the garden for some Materia. Just when
you thought you were home free, Aeris will be there waiting for
you at the entrance to Area 6. Follow Aeris and travel north,
towards the playground. And for those who are having trouble with
that crazy maze, just look at the map to your left. After the
sequence between Aeris, shell leave and your mission will
be to head northeast to the other part of town. When you get
there, be sure to talk with everyone and gather all the necessary
supplies and weapons - there are some good ones. Now that
youre all geared up, youll want to head to the Honey
Bee Inn. Its located in the southeast corner of town.
Youll soon discover that Tifa is being held captive in the
mansion thats located in the northern part of the slums.
Unfortunately, only girls can enter the mansion. Hmm...what to
do?
Getting Inside
Corneos Mansion
To get in the mansion, Cloud will have to disguise himself as a
girl. Lets break out the shopping list shall we? First,
visit the clothing shop and talk with clerk about getting his
father to make you a dress. You can find the clerks father at the
restaurant - hes the one drinking by himself at the
counter. Aeris will explain the whole situation to him. Now, you
do want a nice dress. The clerks father will ask you what
type of dress you would like...dont be afraid, tell him.
Ask for a silky dress thats shiny, youll get the
Satin Dress. You do want to look convincing dont you? Now
return to the clothing store, hell already be done with it.
Now youll need a wig. Go to the gym located in the upper
part of town. Go inside and talk to the woman. You will get the
wig if you beat her brother in a competition. Youll have to
do some squats. After getting the wig, go back to the clothing
store and change. Now youre ready to go to the mansion.
Once youre inside, Go upstairs and head towards the door
furthest left. Head down to the dungeon and there you will find
Tifa. Dont forget the item located in the northwest corner
of the room. Now, head back upstairs and go through the middle
door. Talk to Don Corneo and youll then be taken to another
room. Search around the bed and youll find another item.
But be prepared to fight the other characters in the room. Now go
and talk to the guy near the Television. There, your true
identity has been revealed, so beatem up. Aeris will now be
in the dungeon, rescue her and then return to the middle room
again. Go to the Corneos master bedroom and a sequence will
begin about Shinras next plot in destroying team Avalanche.
After the sequence, Corneo will activate his trap door that will
lead you to the sewers. Another sequence will follow. Of couse
you can get other items and Cloud will be picked. You can do what
you want has no real effect on the game.
The Underground
Sewers/Train Yard
When you wake up, a mini-boss will attack you - great. When you
beat the monster, be sure to go up the stairs and get the item,
then climb the ladder. Navigate and battle your way through the
sewers. Youll then find the Train Yard. On the way to the
Train Yard, be sure to look out for items and Materia. Its
there, but you just might have to move some trains. When you
reach the Train Yard, Barret and the Avalanche team will already
be in a battle with the Shinra. Youll also see Wedge take a
dive for the worst. That should get you mad, now get to the top
of that tower.
The Tower Battle
Fight your way to the top of the tower and youll eventually
meet up with Barret. This will result in a battle with one of
Shinras hench-men. After you defeat him, well, he runs and
takes Aeris. What a punk. This will interlude to a scene showing
the destruction of the slums. Youll eventually wind up back
at the playground. Since the explosion, a few things have
changed. One being the fact that there is a piece of Materia if
you head north. Travel back down to Area 6 and head to
Corneos Mansion. Youll find an item behind his bed,
but dont look under his mattress. Before you leave, head
down to the dungeon and you can free one of the prisoners. And
now, if you go to the man that was sleeping, and he didnt
want to help you, he will now be selling Materia . When you
finish looking around the town for more goodies, be sure to stop
by the weapons shop. There you will find batteries. Buy some.
After purchasing the batteries, go to the northeastern corner of
the town and youll see a bunch of kids climbing on a pipe.
Follow their example. Youll eventually run into an outlet,
use the batteries to charge them. Be prepared for a couple of
obstacles. These require a little bit timing and luck to get
through them. After finishing the long climb up the pipe, you
should now be at the Shinra Corps doorstep.
Shinra Corp.
Building
There are two ways you can do this. You can either sneak in
through the staircase, or you can blast right in through the
front. Just go through the front door, you need the experience
points. Either choice will lead you to the 59th Floor. When you
finally reach the 59th Floor, head south to get to the other
elevators. These will take you to the 60th Floor. Get ready, it
gets tough from here.
60th Floor: The object here is to avoid the guards from spotting
you. If you get spotted, youll have to fight them, and
start all over again. The best way to pass them is to move your
guy the same time they move. After you pass the guards, take the
stairs to the 61st Floor.
61st Floor: This one is easy. One of the characters will ask you
what you are doing here. If you dont answer him, hell
give you the key to go to the 62nd floor.
62nd Floor: Talk to Domino. Hes located in the western part
of the room. Hell ask you for a password. Youll get
some Materia if you guess if correctly on the first try...OK,
quit twisting my arm - the password is Mako. Before you leave,
check out some of the books, you just might learn something new.
63rd Floor: This floor is optional. But you will find some useful
stuff. If you get all the coupons by only opening three doors,
well, you get some goodies including either a Star Pendant, Four
Slots, or an "All Materia". After
successfully getting the Materia, head back to the
staircase and go to the 65th Floor.
65th floor: Youll notice that this room has a room of a
model of Midgar with sections missing from it. This is what you
have to do: Search all the chests until you find one thats
unlocked. When you do find one thats unlocked, youll
receive a piece of the model. Return each piece, one by one, and
eventually, the Midgar model will be complete and then
youll receive the key to the 66th Floor.
66th Floor: Time for a bathroom break. Head towards the
northwestern corner to find the toilet. Climb on top of the
toilet and crawl into the vent. This will let you crawl around
the ventilation system and youll be able to listen in on
the Shinra conference. When you exit the vent, youll notice
that the scientist (Hojo) will leave and take the stairs to the
next floor - follow him.
67th Floor: Continue to follow Hojo at the elevator. The elevator
will take you to the laboratory. You should see Aeris enclosed in
a glass structure. Youll also encounter Red XIII, a future
party member. Now that the introductions are over, prepare to
fight a boss. After you defeat the boss, head towards the
elevators located on the 66th Floor. Dont forget the
treasure chests on the way. After a valiant attempt to escape,
youll eventually be caught and thrown into jail. Converse
with all your party members and then go to sleep. After a well
deserved nap, youll notice that your cell door is unlocked
and the guards have been killed. Head back to the 67th Floor by
taking the elevator. From the elevator, head east to the hallway
and take the stairs up to the 69th Floor.
69th Floor - the Main Office: There is a save point on this level
- you should use it. Go up either one of the purple staircases
and enter the Presidents room. Youll notice that not only
are the guards dead, but the President is dead as well. Go
through the door and talk to Rufus - the new
President. Cloud has his eyes set on Rufus. You must navigate
your way back with Aeris and company to the elevators. Prepare
yourself though, youll encounter a boss. The fun is just
beginning. Cloud will have to face Rufus and his pet panther. If
you take out his panther first, Rufus will become pretty easy to
defeat. In fact, so easy, that hell run away. Head back
inside the building and go down the stairs where Tifa is. Now get
ready for the first arcade sequence in the game. The object is to
knock all the baddies off their bikes. Reminds you of that scene
with the clowns in Akira. When you finally beat everyone up,
youll then encounter yet another boss. Use lightning spells
on this bad-boy.
Finally,
Outside of Midgar
After defeating the boss, youll notice that you are on the
outskirts of Midgar. Organize your party and head south to the
first town. Once outside, head northeast until you get to the
first town. Once inside, follow your party to the inn. There you
will witness a series of flashbacks about Sephiroth and Cloud.
One of the flashbacks will take you into the mansion. When you
get inside the mansion, go up the stairs and take a right. Head
down, then right, and then up to the curved part of the wall. If
you press on the wall, it will trigger a secret passage way.
Follow the stairway down to the library. Youll meet
Sephiroth and another sequence will occur. After the sequence,
Cloud will wake up on a bed inside the mansion. Head back down to
the library and find out just what Sephiroth is up to. Follow him
out of the mansion and see what hes done to the village.
After all the flashbacks have finished, you will then be back at
the inn. Go downstairs and talk to Barret, hell give the
PHS - the cell phone. Now explore the rest of the town and
purchase all your supplies. Be sure to keep your eyes open, there
are some items laying around. When youve finished stocking
and searching, grab your saddlebags, its off to the Chocobo
Farm.
Chocobo Farm
Right when you enter the Chocobo Farm, talk to the first Chocobo.
The Chocobos will then do a dance and then youll receive
the Chocobo Summoning Materia. When you get the Materia, go
inside the farm. The man inside will be selling food, but
hell also be selling the Chocobo Lure Materia. Buy the
Chocobo Lure and youll now be able to catch Chocobos.
Youll be able to catch them wherever the Chocobo tracks
are. When you run into one, kill off the enemies and dont
hit the Chocobo. When youre finished in the Chocobo Farm,
head southwest where youll find the Mithril Cave. When
crossing the swamp, watch out for that crazy snake. You can fight
it if you want to, but be careful, it will be too strong for you
to fight, plus catching a chocobo is easy.
Inside the
Mithril Cave
Be sure to look throughout the cave, youll find some cool
stuff. Youll also notice a brown vine, climb down it to
find the Long Range Materia. When you finished looking around,
from the entrance, walk west. Youll then encounter some
pretty mean dudes from Shinra - the Turks. Dont worry, no
fights just yet. After the brief conversation, head north to find
some stuff and then head back and climb up the vine that leads
outside. Now head southwest to the Rock Town.
The Rock Town -
Phoenixs Nest
When you enter the town, talk to the man and head towards the
rope. Climb the rope and youll enter a town thats
built right inside the rock face. Climb the ladder to get to the
main room. From there, you can look around and pick up some
pretty useful items at the shop. There is another arcade sequence
here, but we suggest that you wait until you have more money.
Make the necessary preparations and head northwest to Cannon
Town.
Cannon Town
Be sure to talk to everyone when you enter the town. After doing
that, go down the stairs that lead to the beach. You should see a
young girl named Priscilla playing with a dolphin. A boss will
appear out of the sky, so watch out. After beating the boss,
youll have to give Priscilla CPR. The object is to get as
much air into the girl as you can, so start huffing and puffin.
After you save the girl, head to the house at the front of town
and talk to the lady there. Rest at her house and a sequence will
start. After the sequence, go to the house thats located at
the top of the stairs. Priscilla will wake up and she will give
you the Shiva Materia. After getting the Materia, head towards
the beach again. Priscilla will help you get to the beams above
you with the assistance of her dolphin. Try and position yourself
right below the beam and then blow the whistle. Once youre
on the beam, go left and climb the ladder. When you get to the
control panel located on your left, press it and the cargo
elevator will take you to the lower level. Head south and enter
the barracks area. Go to the left-corner of the room to the
solders locker room and go to the open locker and change your
clothes. Poof! Youre now a Shinra Guard! Follow the guards
out of the room and take the exit to the left. Make sure you save
your game before you leave - its gonna be awhile. After the
CG show finishes, you will now have to join the parade and mimic
the solders movement. Now youll be on TV, so make
sure you get high ratings. The higher the ratings, the better the
reward. Be sure to check every building, youll find some
hidden items and be sure to stop by the Materia store. When you
get back to the locker room, youll have to learn the rifle
routines - this one is tough. After humiliating yourself with the
rifle drill, go and talk to RED XIII, then board the boat
thats heading to Costa del Sol.
Aboard the Boat
to Costa del Sol
When youre aboard the ship, youll notice that some of
your party members are disguised as crew members. When looking
around the ship, make sure you pick up all the items. Youll
also notice that a save point is being blocked off by a guard. To
make him move, talk to him and then go back down to the lower
deck. Go back up and he should be gone. Next, talk with Barret.
Hes located at the front of the ship, peeping in on the
President and company. The alarm will sound. Go back down to the
lower deck and enter the door at the bottom of the stairs.
Dont forget to climb the ladder and get the chest.
Sephiroth will appear. After the brief conversation, Sephiroth
will leave and youll face another boss. After beating the
boss, be sure to grab the Ifrit Materia.
Costa del Sol /
Mako Furnace
Before heading upstairs to the town, be sure and talk with
everyone at the port. Before leaving the town, be sure to
replenish supplies and look around for hidden items, dont
worry theyre around. After exploring Costa del Sol, you
want to exit the town (go under the bridge) and head northwest
and follow the trail through the mountains. Youll then
stumble on to the Makoro Furnace. Just head south to the railroad
tracks and follow them until reach the save point. Now, when you
travel on the tracks, there will be three places where you can
fall: 1. The upper track - try and fall to the left - both sides
have an item, so you win either way. 2. The lower track - fall
all the way to the left. 3. The second upper track - Be sure to
fall on the opposite side as the first upper track, then
youll have both items. When youre done falling off
the tracks, take the lower track and meet up with the rest of
your party. After the formal hello, go back up to the upper track
and lower the drawbridge by going into the little booth. As
youre wondering up the track, you can climb up the mountain
side and get an extra item by fighting a bird. Return to the
lower train track and meet up with your party. On youre way
up to the bottom track, you can go down on the river line and
youll find a secret room with some treasure in it. Continue
up the track and youll cross a rope bridge.
Town of North
Corel
When you arrive at North Corel, youll be greeted with open
arms - well, not in Barrets case. Youll soon realize
that Barret isnt the most popular person in North Corel. Be
sure to check around and see if you need to purchase any
supplies. Head towards the big blue cable car and you are off to
the Gold Saucer.
The Gold Saucer
Now you can save your game, but it will cost you a couple of GPs.
Gils dont work here, only GP. That means you have to play
some games in order to win some cash. When you are done playing
games and betting n Chocobos, go to the Wonder Square where you
will meet Cait Sith. Next, go to the Battle Square and
youll discover a dead Shinra guard. To make a long story
short, you will get captured and get sent to a desert prison -
dang. When you get to the desert prison, youll want to head
through the fence to the next area and go to the house in the
southeast corner. Barret will be there. Another flashback
sequence will occur. Youll soon find out why the people of
North Corel dislike Barret. Youll also discover how Barret
got his arm-gun. Here is where Barrets story begins to
unfold. When you get to the junkyard, youll meet an old
buddy from Barrets past - Dyne. An emotional sequence will
happen between the two, and unfortunately, Barret will have to
fight Dyne. After the battle, youll end up back in a
trailer house. Talk to the guy in the green suit and hell
ask you if you want to go up - this reminds us of Battle Angel,
when that kid wanted to get to Tiphares. Anyway, say yes you want
to go up and youll suddenly become a Chocobo jockey.
Remember to pick up the Ramuh Materia after the race thats
located at the northeastern end of the table. When youre
ready to race with the Chocobos, just talk to her. After you win
the race, which can take a few times, youll be rewarded
with a vehicle. Now youre ready to cruise in style.
Gongaga Area
Now that you have the little buggy, you can cruise over rivers
and stuff. Now you can head to the dead Mako site and youll
run into the Turks. But in return, youll receive the Titan
Materia. There is also a near by village. This will also lead to
a brief sequence with Tifa that rises Clouds concern of the
truth behind Tifa. Now were heading to Cosmo Canyon.
Cosmo Canyon
When you enter the town, RED XIII will instantly be recognized as
Nanaki - he must be a regular. After searching the town, and
buying all the items you need, youll meet Nanakis
teacher, Bugenhagen. Bugenhagen will answer a lot of questions
you may have been asking yourself along the course of your
journey - hell basically put everything in perspective.
When you leave the room, head towards the campfire in the middle
of town. There, a meeting will be held regarding a secret cave.
Cosmo Canyon: The
Cave
As you venture through the cave, remember, this is the only time
youll ever be down here. In other words, get all the junk
down here. When you get to the five different paths, each one
will lead you to different places. Some lead to treasure, others
lead to dead ends. Now watch out for spider webs. When you walk
through them, youll have to fight a spider. When you get to
the end of the cave, there will be a boss waiting. After you beat
the boss, youll receive another piece of Materia. Next,
follow Bugenhagen back to the surface. Now youll want to
take your party to Nibelheim, located past the mountain range -
youll also pass over a river.
Nibelheim and the
Mansion
To summarize, this is Cloud and Tifas hometown -
supposedly. When you enter it, Cloud will talk to the party.
Youll also notice some guys in black cloaks wondering
around the village, but dont be afraid of them. In fact,
talk with them and at the same time, search the village for some
hidden items. After you look around, head towards the mansion.
Search the mansion with a fine tooth comb, youll find some
pretty good items in here. Also, theres a safe. To open it,
enter the following coordinates: Turn right to "36"
Turn left to "10" Turn right to "59" Turn
right to "97" Youll have 20 seconds to open it.
And like every bonus event, theres a boss. After you beat
the boss, take the key thats in the safe. this will open
the basement door. Use the hidden p assage located in the room
all the way to the right. Climb down the spiral staircase.
Youll enter a tunnel with a locked door - this is where you
get Vincent. When you talk to Vincent, hell ask you some
questions about Sephiroth. Tell him about your Sephiroth
adventure, and hell eventually go back to sleep. Knock on
his coffin again. Ask him about his current situation. Hell
tell you what happened and then hell ask you to leave.
Dont worry, youll see Vincent soon enough. Follow the
tunnel to the library. Sephiroth will be there. Hell tell
you to follow him to the Nibelheim Mountain Range. Be sure to
grab the Materia he throws at you. When you exit the mansion,
there will be another exit located at the edge of town. This will
take you to the mountain range.
Nibelheim
Mountain Range
Navigate and battle your way through the mountain range. When you
get to the bridge, youll enter a cavern with a boss.
Youll notice a few pipes that will lead you down. However,
some of the pipes lead to items - Materia perhaps? Experiment
with each pipe - youre bound to find something. After
searching through the pipes, be prepared to fight the boss
thats waiting at the entrance to Rocket Town. Be sure to
pick up the Counter Attack Materia after you beat him.
Rocket Town
This is the town where youll find another party member,
Cid. If you look in the background, youll notice that there
is a rocket back there - thats Cids baby. Go ahead
and walk around and pick up anything you need. If you go to the
house located in the far northeast corner, there in the backyard,
youll notice a plane called the "Tiny Bronco" -
Remember this plane. Youll then encounter a woman on your
way out, shell tell you about the Shinra President coming
to Rocket Town. Head towards the rocket and talk to Cid. After
you talk with him, head back to his house. After you speak with
the woman, head outside. Youll notice a man (Palmer) wants
to borrow Cids plane - oopsy, better run out back. You will
have to fight Palmer for the plane, so get ready for another
fight. After this series of events, Cid will join your party. But
now, you have a plane that doesnt fly. You will however be
able to venture through the shallow water. Go back to the eastern
part of the middle continent to the Blacksmiths House.
Its near the Golden Saucer area - its a tiny house.
The
Blacksmiths House
Once you arrive at the Blacksmiths House, talk to the
blacksmith. Hell tell you about the keystone, the special
key that unlocks the secrets of the Ancient Ruins. Unfortunately,
he sold it to the manager of the Golden Saucer. Pilot your plane
until you get to a place where you can dump off your party. Head
towards North Corel and go to the Golden Saucer.
Revisit the
Golden Saucer
Go straight to the Battle Square. In the Battle Square, there
will be a room called "Dios Show Room". Go inside
the show room and youll see the keystone - go ahead and
look at it. Dio will greet you and hell arrange some
indecent proposal - just kidding. Actually, Dio is willing to let
you "borrow" the keystone if you enter the battle
arena. Do this, and then youll receive the keystone. So now
youre ready to head back...wait a minute, the tram is
broke! Cait Sith will advise you to go to the hotel, sounds good.
This results in a date with Aeris, You dont have to go, but
there are some great cut-scenes. Just go on a date with her.
After you return, youll soon discover that Cait Sith has
stolen the keystone, what a bastard. From here, youll find
out Cait Siths true motives. Cait Sith makes a run for it.
Now you can run all over the Golden Saucer, or, you can just go
to the Chocobo Race Area. Youll eventually end up in the
Haunted House. Hint: Check the Iron Maiden. Head downstairs and
meet up with everyone. After the discussion with everyone about
the Ancient Ruins, the car will now be operating, time to take
care of business.
The Ancient Ruins
When you enter the ruins, you will come across Tseng from the
Turks. He will have the keystone, take it from him. When
wondering through the various caves and passages, be sure to
search for everything. When you see the old man wondering around,
be sure to follow him. But the rest of the maze is up to you.
Just remember that there are vines that you can climb to get to
other places. One vine in particular grows behind a wall,
youll have to find it though. Youll also run across
some boulders. Maneuver Cloud so that the boulders role over him.
Its hard at first, but youll get the hang of it.
There is a pattern. Youll pass a pool, be sure to get the
piece of Materia there. A series of sequences will start with
Aeris regarding Sepheroth. When you get to the end of the boulder
run, the old man will be waiting at the end - save your game.
Proceed to the clock room. Each path will lead you to a different
place. Here is where they lead you:
I: Treasure Chest
II: Dead End
III: Treasure Chest
IV: "Princess Guard" Item
V: Path - to a treasure chest
VI: GOAL - A puzzle with the old man
VII: Trumpet Shell
VIII: Mega Elixir
IX: Dead End
X: Start Point
XI: Blocked Path
XII: Boss
Extra: If you let the hands
knock you off, youll fight another boss.
When you catch the old man, the
door will unlock. Be sure to save your game before you proceed,
youre gonna face another boss. And youll see
Sephiroth! After beating the dragon, take the black Materia and
get out of there. Another boss awaits you, so get ready. After
this massive event finally comes to a halt, your party will now
find itself back in the Gongaga Area. Head towards the northern
continent and there you will find the Bone Village.
Bone Village
When you arrive at the Bone Village, youll soon learn that
the Luna Harp is needed to pass through the Sleeping forest. To
get the Luna Harp, talk to the manager of the miners and
hell organize a search party. Although this is a somewhat
of a timely process, youll eventually find the harp. When
you find the harp, go through the forest and there will be a
piece of floating Materia there for you to grab. After that, make
you way to the Shell Village.
Shell Village
When you enter the Shell Village, you can take one of three
paths. The left one takes you to a save point. The right one will
lead you to a piece of Materia located on the top of the house.
The middle path, well, that will take you to another shell home.
Go inside the big shell house and take the staircase down. You
will see Aeris. Aeris is killed.Then you'll have to fight a boss.
Once you defeat the boss the group says farewell to Aeris. Then
your ready to go to disc 2.
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